“We made lots of improvements to the way that Nathan Drake controls between Uncharted 2 and Uncharted 3. Lemarchand comments on the tension between perfectionism and continuity that can lead to these problems.
WHEN DID UNCHARTED 3 COME OUT PATCH
Where other developers may have become defensive over such criticism, Naughty Dog engaged with its community and introduced a patch that rectified these specific issues. “Other changes in Uncharted 3 were more quickly identified by players – the aiming mechanics in particular. They work very hard in rehearsal and on our motion-capture stage, when we’re capturing their performances to put into the game, and they also contribute a huge amount to the game in terms of the ideas that they bring to the table, many of which we’ll work into the dialogue or even the game design.” We’re very lucky to be able to work with Emily Rose, who plays Elena, as well as Nolan North, Richard McGonagle and the rest of our cast. “Of course, writing and game design is only half of the equation: it’s the performances created by the talented actors we collaborate with that literally bring characters like Elena Fisher to life. Lemarchand turns to the contribution of actors and motion capture studios to pull this off.
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It’s all too easy, with any kind of writing, to fall back on clichés and stereotypes, but if you can avoid doing so then I think it helps your character’s voices sound fresh and authentic, and that’s the key to populating a story with interesting, believable people,” says Lemarchand. “What’s most important for us is our focus on the people in our games as individuals, as unique characters. It’s not just a videogame character they are tweaking, but someone we know and understand. Perhaps it’s Naughty Dog’s ability to create such believable people that makes even subtle changes so noticeable. In Uncharted 3 she has a more feminine gait and is facially much closer to character actor Emily Rose – indeed, her new persona came dangerously close to eclipsing her remembered identity from the previous games. “We applied similar techniques to Sullivan’s moustache – in previous Uncharted games Sully’s ‘tache was just painted into his texture maps, but this time we set it up using planes of geometry, and painted in every single strand of the moustache hair individually!” Unsurprisingly, all this enhanced facial hair had less of an effect on Elena, but she was still significantly different from the androgynous young woman of the first Uncharted game. Then we exported perfectly matching texture maps which we used for his in-game model. We used this simulation to get the hair follicles in his beard looking exactly how we wanted them to look by combing them in the simulation.
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““For instance, one of our Senior Character Artists made Drake’s beard stubble by first creating a dynamic hair simulation of Drake’s whole beard in 3D Studio Max.